Nice deep dive from Ars into iOS 8’s continuity features and the technology powering each. I think Handoff will likely be the most helpful feature of the bunch.
Well, the worst kept secret in technology has finally been confirmed.
Apple Inc. is preparing for its largest initial production run of iPhones, betting that larger-screen models will lure consumers now attracted to similar phones from Samsung Electronics Co. and others.
The Cupertino, Calif., company is asking suppliers to manufacture between 70 million and 80 million units combined of two large-screen iPhones with 4.7-inch and 5.5-inch displays by Dec. 30, according to people familiar with the matter.
Personally, I think the 5.5 inch display will sell in huge numbers. It will be interesting to see if they have enough inventory to meet the need for both.
A lot of ramifications for developers and designers having to build experiences for the new phone.
Apple gave us a lot to digest at today’s WWDC event, including big announcements about iOS 8, Mac OS X Yosemite, and a new programming language called Swift. But even with two hours to present, Apple still couldn’t fit everything in. The company mentions dozens of new features to be released when iOS 8 hits this fall.
While some of the features will likely be enjoyed by a fairly limited audience (multi-device support for MFi hearing aids), there are a few features that stand out as things Apple lovers have been craving for some time — or hint at cool possibilities in the future.
The Touch ID API will be available in beta today, so that developers who want to use the iPhone’s fingerprint sensor in order to authenticate users — or add an extra layer of security like in the Mint example — can start building on it. The science fiction thinking on this is that you’ll eventually use Touch ID to open your door (with Apple’s Homekit) or buy stuff on Amazon.
By analysing the 19.5 billion pixels within these screenshots I discovered that Finance and Business apps favour blue tones, apps within the Music and Sport categories tend to be quite dark and Finance apps have very muted tones.
Following an in-app purchase, such as virtual coins or fake cat food, a message now appears in iOS 7.1 stating that unless changed, for the next 15 minutes, more in-app purchases can be made without needing a password. A button to iOS device Settings is also visible.
This is a reaction to some of the recent lawsuits levied at Apple in recent months from angry parents who have allowed their children to download a game, only to find out a short time later that they’ve racked up a giant bill of in-app purchases. It’s a setting that can be changed although I’m sure most parents aren’t aware of how to change it. So Apple now has additional “ass-cover” in the event of future lawsuits, although I wonder if it would be less of a headache for them if the 15 minute grace period was opt-in and not turned on by default. Speaking as a non-five year old and just looking at my own behavior when I engage with freemium games, I don’t normally make a purchase in the first 15 minutes anyway. But I guess enough people do that Apple wants to continue making that option as seamless as possible for people, parental backlash be damned.
For the UI geeks. Visuals for each change.